UMaterial::AppendReferencedFunctionIdsTo

Returns an array of the guids of functions used in this material, with the call hierarchy flattened.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/Material.h

Include

#include "Materials/Material.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp

Syntax

void AppendReferencedFunctionIdsTo
(
    TArray< FGuid > & OutIds
) const

Remarks

Returns an array of the guids of functions used in this material, with the call hierarchy flattened.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss