UMaterial::BackupMaterialShadersToMemory

Backs up all material shaders to memory through serialization, organized by [FMaterialShaderMap](API\Runtime\Engine\FMaterialShaderMap).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/Material.h

Include

#include "Materials/Material.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp

Syntax

static void BackupMaterialShadersToMemory
(
    TMap< class FMaterialShaderMap *, TUniquePtr< TArray< uint8 > > > & ShaderMapToSerializedShaderData
)

Remarks

Backs up all material shaders to memory through serialization, organized by FMaterialShaderMap. This will also clear all FMaterialShaderMap references to FShaders.

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