Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
Include |
#include "Materials/Material.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
static void BackupMaterialShadersToMemory
(
TMap< class FMaterialShaderMap *, TUniquePtr< TArray< uint8 > > > & ShaderMapToSerializedShaderData
)
Backs up all material shaders to memory through serialization, organized by FMaterialShaderMap. This will also clear all FMaterialShaderMap references to FShaders.