UMaterial::BuildEditorParameterList

Iterate through all of the expression nodes in the material and finds any parameters to put in EditorParameters.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/Material.h

Include

#include "Materials/Material.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp

Syntax

virtual void BuildEditorParameterList()

Remarks

Iterate through all of the expression nodes in the material and finds any parameters to put in EditorParameters.

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