UMaterial::CheckMaterialUsage_Concurrent

Same as above but is valid to call from any thread.

Windows
MacOS
Linux

Override Hierarchy

UMaterialInterface::CheckMaterialUsage_Concurrent()

UMaterial::CheckMaterialUsage_Concurrent()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/Material.h

Include

#include "Materials/Material.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp

Syntax

virtual bool CheckMaterialUsage_Concurrent
(
    const EMaterialUsage Usage
) const

Remarks

Same as above but is valid to call from any thread. In the editor, this might spin and stall for a shader compile

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