| UMaterialInterface::CheckMaterialUsage_Concurrent()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
Include |
#include "Materials/Material.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
virtual bool CheckMaterialUsage_Concurrent
(
const EMaterialUsage Usage
) const
Same as above but is valid to call from any thread. In the editor, this might spin and stall for a shader compile