CustomizedUVs

These inputs are evaluated in the vertex shader and allow artists to do arbitrary vertex shader operations and access them in the pixel shader.

Windows
MacOS
Linux

Syntax

FVector2MaterialInput CustomizedUVs[8]

Remarks

These inputs are evaluated in the vertex shader and allow artists to do arbitrary vertex shader operations and access them in the pixel shader. When unconnected or hidden they default to passing through the vertex UVs.

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