UMaterial::GetDecalBlendMode

Returns the material's decal blend mode, calculated from the DecalBlendMode property and what inputs are connected.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/Material.h

Include

#include "Materials/Material.h"

Syntax

uint32 GetDecalBlendMode() const

Remarks

Returns the material's decal blend mode, calculated from the DecalBlendMode property and what inputs are connected.

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