Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
Include |
#include "Materials/Material.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
void GetQualityLevelUsage
(
TArray< bool, TInlineAllocator< EMaterialQualityLevel::Num > > & QualityLevelsUsed,
EShaderPlatform ShaderPlatform
)
Determines whether each quality level has different nodes by inspecting the material's expressions. Or is required by the material quality setting overrides.
Parameter |
Description |
---|---|
QualityLevelsUsed |
output array of used quality levels. |
ShaderPlatform |
The shader platform to use for the quality settings. |