UMaterial::GetQualityLevelUsage

Determines whether each quality level has different nodes by inspecting the material's expressions.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/Material.h

Include

#include "Materials/Material.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp

Syntax

void GetQualityLevelUsage
(
    TArray< bool, TInlineAllocator< EMaterialQualityLevel::Num > > & QualityLevelsUsed,
    EShaderPlatform ShaderPlatform
)

Remarks

Determines whether each quality level has different nodes by inspecting the material's expressions. Or is required by the material quality setting overrides.

Parameters

Parameter

Description

QualityLevelsUsed

output array of used quality levels.

ShaderPlatform

The shader platform to use for the quality settings.

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