UMaterial::IsCompilingOrHadCompileError

Useful to customize rendering if that case (e.g. hide the object)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/Material.h

Include

#include "Materials/Material.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp

Syntax

bool IsCompilingOrHadCompileError
(
    ERHIFeatureLevel::Type InFeatureLevel
)

Remarks

Useful to customize rendering if that case (e.g. hide the object)

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