UMaterialExpressionAntialiasedTextureMask

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionAntialiasedTextureMask.h

Include

#include "Materials/MaterialExpressionAntialiasedTextureMask.h"

Syntax

class UMaterialExpressionAntialiasedTextureMask : public UMaterialExpressionTextureSampleParameter2D

Variables

Name Description

Public variable

TEnumAsByte< en...

 

Channel

Public variable

float

 

Threshold

Constructors

Name Description

Public function

UMaterialExpressionAntialiasedTextureMask

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpressionTextureSampleParameter

Name Description

Public function Virtual

void

 

SetDefaultTexture()

Sets the default texture if none is set

Public function Virtual

bool

 

TextureIsValid

(
    UTexture* InTexture,
    FString& OutMessage
)

Return true if the texture is a movie texture

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

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