UMaterialExpressionEyeAdaptation

Provides access to the EyeAdaptation render target.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMaterialExpression

UMaterialExpressionEyeAdaptation

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionEyeAdaptation.h

Include

#include "Materials/MaterialExpressionEyeAdaptation.h"

Syntax

class UMaterialExpressionEyeAdaptation : public UMaterialExpression

Remarks

Provides access to the EyeAdaptation render target.

Constructors

Name Description

Public function

UMaterialExpressionEyeAdaptation

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss