UMaterialExpressionLinearInterpolate

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMaterialExpression

UMaterialExpressionLinearInterpolate

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionLinearInterpolate.h

Include

#include "Materials/MaterialExpressionLinearInterpolate.h"

Syntax

class UMaterialExpressionLinearInterpolate : public UMaterialExpression

Variables

Name Description

Public variable

FExpressionInpu...

 

A

Public variable

FExpressionInpu...

 

Alpha

Public variable

FExpressionInpu...

 

B

Public variable

float

 

ConstA

Only used if A is not hooked up

Public variable

float

 

ConstAlpha

Only used if Alpha is not hooked up

Public variable

float

 

ConstB

Only used if B is not hooked up

Constructors

Name Description

Public function

UMaterialExpressionLinearInterpolate

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual Const

FText

 

GetKeywords()

Returns the keywords that should be used when searching for this expression

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss