| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionParticleMacroUV.h |
Include |
#include "Materials/MaterialExpressionParticleMacroUV.h" |
class UMaterialExpressionParticleMacroUV : public UMaterialExpression
This UV node generates texture coordinates in view space centered on the particle system's MacroUVPosition, with tiling controlled by the particle system's MacroUVRadius. It is useful for mapping a 'macro' noise texture in a continuous manner onto all particles of a particle system.
Name | Description | |
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UMaterialExpressionParticleMacroUV ( |
Name | Description | ||
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Compile ( |
Create the new shader code chunk needed for the Abs expression |
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GetCaption |
Returns the text to display on the material expression (in the material editor). |