UMaterialExpressionTextureBase::AutoSetSampleType

Automatically determines and set the sampler type for the current texture.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTextureBase.h

Include

#include "Materials/MaterialExpressionTextureBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp

Syntax

void AutoSetSampleType()

Remarks

Automatically determines and set the sampler type for the current texture.

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