UMaterialExpressionTextureCoordinate

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MacOS
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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMaterialExpression

UMaterialExpressionTextureCoordinate

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTextureCoordinate.h

Include

#include "Materials/MaterialExpressionTextureCoordinate.h"

Syntax

class UMaterialExpressionTextureCoordinate : public UMaterialExpression

Variables

Name Description

Public variable

int32

 

CoordinateIndex

Texture coordinate index

Public variable

uint32: 1

 

UnMirrorU

Would like to unmirror U or V

Public variable

uint32: 1

 

UnMirrorV

Public variable

float

 

UTiling

Controls how much the texture tiles horizontally, by scaling the U component of the vertex UVs by the specified amount.

Public variable

float

 

VTiling

Controls how much the texture tiles vertically, by scaling the V component of the vertex UVs by the specified amount.

Constructors

Name Description

Public function

UMaterialExpressionTextureCoordinate

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual Const

FText

 

GetKeywords()

Returns the keywords that should be used when searching for this expression

Public function Virtual

bool

 

MatchesSearchQuery

(
    const TCHAR* SearchQuery
)

MatchesSearchQuery: Check this expression to see if it matches the search query

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