| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTextureObjectParameter.h |
Include |
#include "Materials/MaterialExpressionTextureObjectParameter.h" |
class UMaterialExpressionTextureObjectParameter : public UMaterialExpressionTextureSampleParameter
Node which creates a texture parameter and outputs the texture object itself, instead of sampling the texture first. This is used with material functions to implement texture parameters without actually putting the parameter in the function.
Name | Description | |
---|---|---|
|
UMaterialExpressionTextureObjectParameter ( |
Name | Description | ||
---|---|---|---|
|
TextureIsValid |
Return true if the texture is a movie texture |
Name | Description | ||
---|---|---|---|
|
Compile ( |
Create the new shader code chunk needed for the Abs expression |
|
|
CompilePreview ( |
||
|
GetCaption |
Returns the text to display on the material expression (in the material editor). |
|
|
const TArray... |
GetInputs() |
|
|
GetOutputType ( |