| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTransform.h |
Include |
#include "Materials/MaterialExpressionTransform.h" |
class UMaterialExpressionTransform : public UMaterialExpression
Name | Description | ||
---|---|---|---|
|
Input |
Input expression for this transform |
|
|
TEnumAsByte< en... |
TransformSourceType |
Source coordinate space of the FVector |
|
TEnumAsByte< en... |
TransformType |
Destination coordinate space of the FVector |
Name | Description | |
---|---|---|
|
UMaterialExpressionTransform ( |
Name | Description | ||
---|---|---|---|
|
Compile ( |
Create the new shader code chunk needed for the Abs expression |
|
|
GetCaption |
Returns the text to display on the material expression (in the material editor). |