UMaterialExpressionTransformPosition

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMaterialExpression

UMaterialExpressionTransformPosition

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTransformPosition.h

Include

#include "Materials/MaterialExpressionTransformPosition.h"

Syntax

class UMaterialExpressionTransformPosition : public UMaterialExpression

Variables

Name Description

Public variable

FExpressionInpu...

 

Input

Input expression for this transform

Public variable

TEnumAsByte< en...

 

TransformSourceType

Source format of the position that will be transformed

Public variable

TEnumAsByte< en...

 

TransformType

Type of transform to apply to the input expression

Constructors

Name Description

Public function

UMaterialExpressionTransformPosition

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

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