| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTransformPosition.h |
Include |
#include "Materials/MaterialExpressionTransformPosition.h" |
class UMaterialExpressionTransformPosition : public UMaterialExpression
Name | Description | ||
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Input |
Input expression for this transform |
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|
TEnumAsByte< en... |
TransformSourceType |
Source format of the position that will be transformed |
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TEnumAsByte< en... |
TransformType |
Type of transform to apply to the input expression |
Name | Description | |
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UMaterialExpressionTransformPosition ( |
Name | Description | ||
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Compile ( |
Create the new shader code chunk needed for the Abs expression |
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GetCaption |
Returns the text to display on the material expression (in the material editor). |