UMaterialInstance::AllMaterialsCacheResourceShadersForRendering

For all materials instances, [UMaterialInstance::CacheResourceShadersForRendering](API\Runtime\Engine\Materials\UMaterialInstance\CacheResourceShadersForRendering).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h

Include

#include "Materials/MaterialInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp

Syntax

static void AllMaterialsCacheResourceShadersForRendering
(
    bool bUpdateProgressDialog
)

Remarks

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss