UMaterialInstance::CacheShadersForResources

Caches shader maps for an array of material resources.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h

Include

#include "Materials/MaterialInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp

Syntax

void CacheShadersForResources
(
    EShaderPlatform ShaderPlatform,
    const TArray< FMaterialResource * > & ResourcesToCache,
    const ITargetPlatform * TargetPlatform
)

Remarks

Caches shader maps for an array of material resources.

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