Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h |
Include |
#include "Materials/MaterialInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
void CacheShadersForResources
(
EShaderPlatform ShaderPlatform,
const TArray< FMaterialResource * > & ResourcesToCache,
const ITargetPlatform * TargetPlatform
)
Caches shader maps for an array of material resources.