| UMaterialInterface::ForceRecompileForRendering()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h |
Include |
#include "Materials/MaterialInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
virtual void ForceRecompileForRendering()
Clears the shader cache and recompiles the shader for rendering.