UMaterialInterface::GetUsedTextures

Return the textures used to render this material.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h

Include

#include "Materials/MaterialInterface.h"

Syntax

virtual void GetUsedTextures
(
    TArray< UTexture * > & OutTextures,
    EMaterialQualityLevel::Type QualityLevel,
    bool bAllQualityLevels,
    ERHIFeatureLevel::Type FeatureLevel,
    bool bAllFeatureLevels
) const

Remarks

Return the textures used to render this material.

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