| UMaterialInterface::GetUsedTextures()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h |
Include |
#include "Materials/MaterialInterface.h" |
virtual void GetUsedTextures
(
TArray< UTexture * > & OutTextures,
EMaterialQualityLevel::Type QualityLevel,
bool bAllQualityLevels,
ERHIFeatureLevel::Type FeatureLevel,
bool bAllFeatureLevels
) const
Return the textures used to render this material.