AMatineeActor::CheckPriorityRefresh

Check if we should perform a network positional update of this matinee to make sure it's in sync even if it hasn't had significant changes because it's really important (e.g. a player is standing on it or being controlled by it)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Matinee/MatineeActor.h

Include

#include "Matinee/MatineeActor.h"

Source

/Engine/Source/Runtime/Engine/Private/Interpolation.cpp

Syntax

virtual void CheckPriorityRefresh()

Remarks

Check if we should perform a network positional update of this matinee to make sure it's in sync even if it hasn't had significant changes because it's really important (e.g. a player is standing on it or being controlled by it)

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