Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Matinee/MatineeActor.h |
Include |
#include "Matinee/MatineeActor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Interpolation.cpp |
virtual void CheckPriorityRefresh()
Check if we should perform a network positional update of this matinee to make sure it's in sync even if it hasn't had significant changes because it's really important (e.g. a player is standing on it or being controlled by it)