AMatineeActor::UpdateReplicatedData

Called by InterpAction when significant changes occur. Updates replicated data.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Matinee/MatineeActor.h

Include

#include "Matinee/MatineeActor.h"

Source

/Engine/Source/Runtime/Engine/Private/Interpolation.cpp

Syntax

virtual void UpdateReplicatedData
(
    bool bIsBeginningPlay
)

Remarks

Called by InterpAction when significant changes occur. Updates replicated data.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss