UInterpTrackInstToggle

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Matinee/InterpTrackInstToggle.h

Include

#include "Matinee/InterpTrackInstToggle.h"

Syntax

class UInterpTrackInstToggle : public UInterpTrackInst

Variables

Name Description

Public variable

TEnumAsByte< en...

 

Action

Public variable

uint32: 1

 

bSavedActiveState

Cached 'active' state for the toggleable actor before we possessed it; restored when Matinee exits

Public variable

float

 

LastUpdatePosition

Position we were in last time we evaluated.

Constructors

Name Description

Public function

UInterpTrackInstToggle

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UInterpTrackInst

Name Description

Public function Virtual

void

 

InitTrackInst

(
    UInterpTrack* Track
)

Begin UInterpTrackInst Instance.

Public function Virtual

void

 

RestoreActorState

(
    UInterpTrack* Track
)

Restores any variables modified on the actor by this instance.

Public function Virtual

void

 

SaveActorState

(
    UInterpTrack* Track
)

Save any variables from the actor that will be modified by this instance.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss