UInterpTrackVectorProp::UpdateTrack

Updates the instance of this track based on the new position.

Windows
MacOS
Linux

Override Hierarchy

UInterpTrack::UpdateTrack()

UInterpTrackVectorProp::UpdateTrack()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Matinee/InterpTrackVectorProp.h

Include

#include "Matinee/InterpTrackVectorProp.h"

Source

/Engine/Source/Runtime/Engine/Private/Interpolation.cpp

Syntax

virtual void UpdateTrack
(
    float NewPosition,
    UInterpTrackInst * TrInst,
    bool bJump
)

Remarks

Updates the instance of this track based on the new position. This is called in the game, when a MatineeActor is ticked.

Parameters

Parameter

Description

NewPosition

The position of the track in the timeline.

TrackInst

The instance of this track to update.

bJump

Indicates if this is a sudden jump instead of a smooth move to the new position.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss