NSLOCTEXT

HDR->LDR conversion is done through a tone mapper (otherwise linear mapping is used)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl

Include

#include "ShowFlagsValues.inl"

Syntax

NSLOCTEXT
(
    "UnrealEd",
    "BloomSF",
    "Bloom"
)

Remarks

HDR->LDR conversion is done through a tone mapper (otherwise linear mapping is used)

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