NSLOCTEXT

Any rendering/buffer clearing (good for benchmarking and for pausing rendering while the app is not in focus to save cycles).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl

Include

#include "ShowFlagsValues.inl"

Syntax

NSLOCTEXT
(
    "UnrealEd",
    "TextRenderSF",
    "Render (3D) Text"
)

Remarks

Any rendering/buffer clearing (good for benchmarking and for pausing rendering while the app is not in focus to save cycles).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss