Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl |
Include |
#include "ShowFlagsValues.inl" |
NSLOCTEXT
(
"UnrealEd",
"TextRenderSF",
"Render (3D) Text"
)
Any rendering/buffer clearing (good for benchmarking and for pausing rendering while the app is not in focus to save cycles).