NSLOCTEXT

Visualize the accuracy of the primitive distance computed for texture streaming

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl

Include

#include "ShowFlagsValues.inl"

Syntax

NSLOCTEXT
(
    "UnrealEd",
    "ShaderComplexityWithQuadOverdraw",
    "Shader Complexity With Quad Overdraw"
)

Remarks

Visualize the accuracy of the primitive distance computed for texture streaming

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss