Deprecated
Please use the RESET_REPLIFETIME_CONDITION macro
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
Include |
#include "Net/UnrealNetwork.h" |
void DeprecatedChangeCondition
(
FProperty * ReplicatedProperty,
TArray< FLifetimeProperty > & OutLifetimeProps,
ELifetimeCondition InCondition
)