Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
Include |
#include "Net/UnrealNetwork.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealNetwork.cpp |
void DisableAllReplicatedPropertiesOfClass
(
const NetworkingPrivate::FRepClassDescriptor & ClassDescriptor,
EFieldIteratorFlags::SuperClassFlags SuperClassBehavior,
TArray< FLifetimeProperty > & OutLifetimeProps
)