ERepLayoutCmdType

Various types of Properties supported for Replication.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/RepLayout.h

Include

#include "Net/RepLayout.h"

Syntax

enum ERepLayoutCmdType
{
    DynamicArray            = 0,
    Return                  = 1,
    Property                = 2,
    PropertyBool            = 3,
    PropertyFloat           = 4,
    PropertyInt             = 5,
    PropertyByte            = 6,
    PropertyName            = 7,
    PropertyObject          = 8,
    PropertyUInt32          = 9,
    PropertyVector          = 10,
    PropertyRotator         = 11,
    PropertyPlane           = 12,
    PropertyVector100       = 13,
    PropertyNetId           = 14,
    RepMovement             = 15,
    PropertyVectorNormal    = 16,
    PropertyVector10        = 17,
    PropertyVectorQ         = 18,
    PropertyString          = 19,
    PropertyUInt64          = 20,
    PropertyNativeBool      = 21,
    PropertySoftObject      = 22,
    PropertyWeakObject      = 23,
}

Values

Name

Description

DynamicArray

Return

Dynamic array.

Property

Return from array, or end of stream.

PropertyBool

Generic property.

PropertyFloat

PropertyInt

PropertyByte

PropertyName

PropertyObject

PropertyUInt32

PropertyVector

PropertyRotator

PropertyPlane

PropertyVector100

PropertyNetId

RepMovement

PropertyVectorNormal

PropertyVector10

PropertyVectorQ

PropertyString

PropertyUInt64

PropertyNativeBool

PropertySoftObject

PropertyWeakObject

Remarks

Various types of Properties supported for Replication.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss