FRPCPendingLocalCall

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/DataReplication.h

Include

#include "Net/DataReplication.h"

Syntax

struct FRPCPendingLocalCall

Variables

Name Description

Public variable

TArray< uint8 >

 

Buffer

Buffer to serialize RPC out of

Public variable

int64

 

NumBits

Number of bits in buffer

Public variable

FReplicationFla...

 

RepFlags

Flags this was replicated with

Public variable

int32

 

RPCFieldIndex

Index to the RPC that was delayed

Public variable

TSet< FNetworkG...

 

UnmappedGuids

Guids being waited on

Constructors

Name Description

Public function

FRPCPendingLocalCall

(
    const FFieldNetCache* InRPCFie...,
    const FReplicationFlags& InRepFlag...,
    FNetBitReader& InReader,
    const TSet< FNetworkGUID >& InUnma...
)

Functions

Name Description

Public function Const

void

 

CountBytes

(
    FArchive& Ar
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss