FObjectReplicator::ValidateAgainstState

Takes Data, and compares against shadow state to log differences

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/DataReplication.h

Include

#include "Net/DataReplication.h"

Source

/Engine/Source/Runtime/Engine/Private/DataReplication.cpp

Syntax

bool ValidateAgainstState
(
    const UObject * ObjectState
)

Remarks

Takes Data, and compares against shadow state to log differences

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss