FRepLayout::GetShadowStateValue

Gets a pointer to the value of the given property in the Shadow State.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/RepLayout.h

Include

#include "Net/RepLayout.h"

Syntax

template<typename T>
T * GetShadowStateValue
(
    FRepShadowDataBuffer Data,
    const FName PropertyName
)

Remarks

Gets a pointer to the value of the given property in the Shadow State.

Returns

A pointer to the property value in the shadow state, or nullptr if the property wasn't found.

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