Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include |
#include "Net/RepLayout.h" |
template<typename T>
T * GetShadowStateValue
(
FRepShadowDataBuffer Data,
const FName PropertyName
)
Gets a pointer to the value of the given property in the Shadow State.
A pointer to the property value in the shadow state, or nullptr if the property wasn't found.