NMT_BeaconWelcome

Beacon control channel flow Client Server Send Receive - compare version / game id Send if incompatible Send if wrong game Send if good so far Receive Send Send with beacon type Receive Receive - create requested beacon type and create NetGUID Send if unable to create or bad type Send with NetGUID for new beacon actor Receive - assign NetGUID to client actor Send acknowledging receipt of NetGUID Receive - connection complete

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/DataChannel.h

Include

#include "Net/DataChannel.h"

Syntax

enum
{
    NMT_BeaconWelcome = 25
}

Remarks

Beacon control channel flow Client Server Send Receive - compare version / game id Send if incompatible Send if wrong game Send if good so far Receive Send Send with beacon type Receive Receive - create requested beacon type and create NetGUID Send if unable to create or bad type Send with NetGUID for new beacon actor Receive - assign NetGUID to client actor Send acknowledging receipt of NetGUID Receive - connection complete

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