Deprecated
Use RegisterReplicatedLifetimeProperty that takes FDoRepLifetimeParams.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
Include |
#include "Net/UnrealNetwork.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealNetwork.cpp |
void RegisterReplicatedLifetimeProperty
(
const FProperty * ReplicatedProperty,
TArray< FLifetimeProperty > & OutLifetimeProps,
ELifetimeCondition InCondition,
ELifetimeRepNotifyCondition InRepNotifyCondition
)