Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
Include |
#include "Net/UnrealNetwork.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealNetwork.cpp |
void ResetReplicatedLifetimeProperty
(
const UClass * ThisClass,
const UClass * PropertyClass,
FName PropertyName,
ELifetimeCondition LifetimeCondition,
TArray< FLifetimeProperty > & OutLifetimeProps
)