UOnlineEngineInterface::GetPlayerNickname

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/OnlineEngineInterface.h

Include

#include "Net/OnlineEngineInterface.h"

Syntax

virtual FString GetPlayerNickname
(
    UWorld * World,
    const FUniqueNetId & UniqueId
)

Returns

the stored nickname on the OnlineSubsystem for a player with a given unique id

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