UOnlineEngineInterface::SetForceDedicated
Force the online subsystem to treat itself like a dedicated server
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/Net/OnlineEngineInterface.h
|
Include
|
#include "Net/OnlineEngineInterface.h"
|
virtual void SetForceDedicated
(
FName OnlineIdentifier,
bool bForce
)
Force the online subsystem to treat itself like a dedicated server
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.