Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Net/VoiceConfig.h |
Include |
#include "Net/VoiceConfig.h" |
Source |
/Engine/Source/Runtime/Engine/Private/VoiceConfig.cpp |
static APlayerState * GetPlayerStateFromUniqueNetId
(
UWorld * InWorld,
const FUniqueNetIdWrapper & InPlayerId
)
Returns pointer to a player state