UVOIPStatics::GetPlayerStateFromUniqueNetId

Returns pointer to a player state

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/VoiceConfig.h

Include

#include "Net/VoiceConfig.h"

Source

/Engine/Source/Runtime/Engine/Private/VoiceConfig.cpp

Syntax

static APlayerState * GetPlayerStateFromUniqueNetId
(
    UWorld * InWorld,
    const FUniqueNetIdWrapper & InPlayerId
)

Remarks

Returns pointer to a player state

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