UVOIPTalker::BPOnTalkingBegin

Blueprint native event for when this player starts speaking.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/VoiceConfig.h

Include

#include "Net/VoiceConfig.h"

Syntax

void BPOnTalkingBegin
(
    UAudioComponent * AudioComponent
)

Remarks

Blueprint native event for when this player starts speaking.

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