ValidateReplicatedClassInheritance
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h
|
Include
|
#include "Net/UnrealNetwork.h"
|
static bool ValidateReplicatedClassInheritance
(
const UClass * CallingClass,
const UClass * PropClass,
const TCHAR * PropertyName
)
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