StatelessConnectHandlerComponent::DoesRestartedHandshakeMatch

When a restarted handshake is completed, this is used to match it up with the existing NetConnection

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PacketHandlers/StatelessConnectHandlerComponent.h

Include

#include "PacketHandlers/StatelessConnectHandlerComponent.h"

Syntax

bool DoesRestartedHandshakeMatch
(
    StatelessConnectHandlerComponent & NetConnComponent
) const

Remarks

When a restarted handshake is completed, this is used to match it up with the existing NetConnection

Returns

Whether or not the specified component, belongs to the client which restarted the handshake

Parameters

Parameter

Description

NetConnComponent

The NetConnection StatelessConnectHandlerComponent, which is being checked for a match

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