StatelessConnectHandlerComponent::GetChallengeSequence

Used for retrieving the initial packet sequence values from the handshake data, after a successful challenge

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PacketHandlers/StatelessConnectHandlerComponent.h

Include

#include "PacketHandlers/StatelessConnectHandlerComponent.h"

Syntax

void GetChallengeSequence
(
    int32 & OutServerSequence,
    int32 & OutClientSequence
) const

Remarks

Used for retrieving the initial packet sequence values from the handshake data, after a successful challenge

Parameters

Parameter

Description

OutServerSequence

Outputs the initial sequence for the server

OutClientSequence

Outputs the initial sequence for the client

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