StatelessConnectHandlerComponent::HasPassedChallenge

Whether or not the specified connection address, has just passed the connection handshake challenge.

Windows
MacOS
Linux

Deprecated

  • HasPassedChallenge must return bOutRestartedHandshake, in order to correctly process the challenge. Use the new version

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PacketHandlers/StatelessConnectHandlerComponent.h

Include

#include "PacketHandlers/StatelessConnectHandlerComponent.h"

Syntax

bool HasPassedChallenge
(
    const FString & Address
) const

Remarks

Whether or not the specified connection address, has just passed the connection handshake challenge.

Parameters

Parameter

Description

Address

The address (including port, for UIpNetDriver) being checked

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss