AEmitter::GetLifetimeReplicatedProps

Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Emitter.h

Include

#include "Particles/Emitter.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/Emitter.cpp

Syntax

virtual void GetLifetimeReplicatedProps
(
    TArray< FLifetimeProperty > & OutLifetimeProps
) const

Remarks

Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss