AEmitterCameraLensEffectBase::ActivateLensEffect

This will actually activate the lens Effect.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/EmitterCameraLensEffectBase.h

Include

#include "Particles/EmitterCameraLensEffectBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

virtual void ActivateLensEffect()

Remarks

This will actually activate the lens Effect. We want this separated from PostInitializeComponents so we can cache these emitters

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