Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/EmitterCameraLensEffectBase.h |
Include |
#include "Particles/EmitterCameraLensEffectBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void ActivateLensEffect()
This will actually activate the lens Effect. We want this separated from PostInitializeComponents so we can cache these emitters