Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/EmitterCameraLensEffectBase.h |
Include |
#include "Particles/EmitterCameraLensEffectBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
bool IsLooping() const
Returns true if either particle system would loop forever when played