| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/EmitterCameraLensEffectBase.h |
Include |
#include "Particles/EmitterCameraLensEffectBase.h" |
class AEmitterCameraLensEffectBase : public AEmitter
Name | Description | ||
---|---|---|---|
|
uint8: 1 |
bAllowMultipleInstances |
True if multiple instances of this emitter can exist simultaneously, false otherwise. |
|
BaseCamera |
Camera this emitter is attached to, will be notified when emitter is destroyed |
|
|
float |
BaseFOV |
This is the assumed FOV for which the effect was authored. |
|
uint8: 1 |
bResetWhenRetriggered |
If bAllowMultipleInstances is true and this effect is retriggered, the particle system will be reset if this is true |
|
EmittersToTreatAsSame |
If an emitter class in this array is currently playing, do not play this effect. |
|
|
PS_CameraEffect |
Particle System to use |
|
|
RelativeTransform |
Effect-to-camera transform to allow arbitrary placement of the particle system . |
Name | Description | |
---|---|---|
|
AEmitterCameraLensEffectBase ( |
Name | Description | ||
---|---|---|---|
|
ActivateLensEffect() |
This will actually activate the lens Effect. |
|
|
DeactivateLensEffect() |
Deactivtes the particle system. |
|
|
GetAttachedEmitterTransform ( |
||
|
IsLooping() |
Returns true if either particle system would loop forever when played |
|
|
NotifyRetriggered() |
Called when this emitter is re-triggered, for bAllowMultipleInstances=false emitters. |
|
|
RegisterCamera ( |
Tell the emitter what camera it is attached to. |
|
|
UpdateLocation |
Given updated camera information, adjust this effect to display appropriately. |
Name | Description | ||
---|---|---|---|
|
EndPlay ( |
Overridable function called whenever this actor is being removed from a level |
|
|
PostInitializeComponents() |
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay |
Name | Description | ||
---|---|---|---|
|
PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
Name | Description | ||
---|---|---|---|
|
PS_CameraEffectNonExtremeContent_DEPRECATED |
The effect to use for non extreme content |