UParticleModuleAttractorLine

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Attractor/ParticleModuleAttractorLine.h

Include

#include "Particles/Attractor/ParticleModuleAttractorLine.h"

Syntax

class UParticleModuleAttractorLine : public UParticleModuleAttractorBase

Variables

Name Description

Public variable

FVector

 

EndPoint0

The first endpoint of the line.

Public variable

FVector

 

EndPoint1

The second endpoint of the line.

Public variable

FRawDistributio...

 

Range

The range of the line attractor.

Public variable

FRawDistributio...

 

Strength

The strength of the line attractor.

Constructors

Name Description

Public function

UParticleModuleAttractorLine

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

InitializeDefaults()

Initializes the default values for this property

Overridden from UParticleModule

Name Description

Public function Virtual

void

 

Render3DPreview

(
    FParticleEmitterInstance* Owne...,
    const FSceneView* View,
    FPrimitiveDrawInterface* PDI
)

Render the modules 3D visualization helper primitive.

Public function Virtual

void

 

Update

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float DeltaTime
)

Called on a particle that is being updated by its emitter.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

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